Friday, August 14, 2009

Classless Update

Ooh lah lah!! Some very interesting changes there...



Additions / Changes:
  • Added "Auto Reload" option to the multiplayer advanced options.
  • Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing.
  • Pistol now fires at a fixed rate, not based on the speed at which you press the firing button.
  • Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity.
  • Significantly reduced the amount of network traffic being sent.
  • Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost.
  • Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists.
  • Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist.
  • Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal).
  • Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps.
  • Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating.
  • Added an "Inspect" key that allows you to look at items being carried by your team mates.
  • Backpack improvements:
  • - Added drag & drop to move items around. Item positions are maintained on the backend.
    - Added multi-select, allowing you to delete multiple items at once.
    - Added a new key to the key binding page that opens your inventory directly to your backpack.
    - Fixed mouseover panel being incorrectly position when the backpack first appears.
  • Cloaked Spies standing in valid backstab positions no longer raise their knife.
  • Added current map name and gametype to the bottom right of scoreboard.
  • Added class icons to tips on the loadout and loading screens.
  • Improved visuals around flags when they're being carried by a player.
  • Improved critboosted visuals, making it much clearer when an enemy has critboost.
  • Updated the loading panel to show the game type under the map name during level transition.
  • In-game chat dialog now supports full Unicode characters.
  • Added BLU main menu background.
  • Added response caching for some server queries to help reduce the CPU load from DOS attacks.
  • Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail.
The rest can be found here.

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